![]() ![]() Each crime is associated with a case that consists of a deck of 5–12 cards with clues, the first of which describes the scene of the crime and victim. The victim of the crime is depicted, but the crime is not. Some are engaged in criminal activities, ranging from petty theft to murder, and it is the goal of the players acting as detectives or private investigators to solve those crimes. The team of players unfolds a poster-sized map about 45 by 30 inches (114 cm × 76 cm) on which is illustrated an urban area depicting characters performing ordinary daily tasks such as eating, working, or attending events. A sequel to the game, MicroMacro: Crime City – Full House was released in August 2021. The game received positive reviews and won the Spiel des Jahres in 2021. MicroMacro: Crime City is a cooperative tabletop crime-solving hidden object game designed by Johannes Sich and published in 2020 by Edition Spielwiese. When something happens and you think “Oh that’s unfortunate” then it turns out it wasn’t an accident! MicroMacro: Crime City Round-UpĪn incredibly fun and unique game that literally makes you want to keep playing and playing.Crime-solving hidden object game MicroMacro: Crime City The way the crimes unfold as you go through the cards is really fun. I’m glad I did because I’m enjoying it a lot more than I thought I would. ![]() Then it won the Spiel des Jahres which is one thing but more importantly, it dropped in price slightly so I got it. Then the reviews came out and I thought, “I’m glad it’s good, but I’m not going to get it”. I admit it looked like fun when I first saw it months ago but I wasn’t bothered about buying it. ![]() MicroMacro: Crime City SummaryĪt a UKGE 2021, I took deliberately small bags so I had no room to buy games, maybe 1 small one. I need to put my reading glasses on!Īlso, there’s a reason the rulebook tells you to make sure the room is well lit… twice. I would suggest a player will need pretty decent eyesight. It’s an open information co-op so accessibility is no issue as usual. No need to teach really, unfurl the map, read the card out loud and tell players what to look for! The fact that it’s just black and white line drawings really helps here. It’s really easy to see small detail too. Will it be part of a case you’ll get in the future? You can never be sure. But what is really cool is all the little detail on the map you see. All the characters are unique as they need to be so you can spot them. But why oh why are the envelopes see through on both sides! The map is cool but as I said it’s really hard to fold back up! The envelopes are a nice touch and putting the cards into them is easy enough to do without seeing spoilers. If it’s right I read the card, if not then I look further. I play solo and I tend to flip the card over covering the grid reference and take a quick look at the image. There are no ‘official’ rules in it for what to do when playing solo though? It could use a line to just say “get it right the first time because if you’re wrong you can’t have another go”. Setup involves unfolding the map which is 100 times easier to do than to fold it back up! I’ll talk more about the world in the artwork section. The stories of the crimes that unfolds as you discover each element is a lot of fun and I’m much more invested in it than I thought I would be. It’s not really a theme, it’s just a weird and wacky city with various levels of crime all over the place. A spoiler-free look at how to play MicroMacro: Crime City. ![]()
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